#ifndef GMClientServerPing_h__
#define GMClientServerPing_h__

#include "GameMessage.h"

class GMClientServerPing : public GameMessage
{
public:
    virtual void WriteToSckMsg( Networking::SockMsg* sm );
    virtual bool Execute();
    virtual bool ReadFromSckMsg(Networking::SockMsg* sm );
    virtual const char* GetTypeName() const;
    void SetID(int id){m_clientID = id;}

private:
    int m_clientID;
public:
    static const char* NAME;
};


#endif // GMClientServerPing_h__

//void SetDelay(float d){m_delay = d;}
//float GetDelay(){return m_delay;}
//private:    
//    float m_delay;